Final Product
The game has two characters and the with can change attacks while the jellyfish buffs characters
What I learned from this project
art, changing attacks, projectile tracking, buffing characters, wavespawning and pathfollowing
Process
First i made a wave spawner, then i made a path follwing system that follows waypoints. When the enemy reaches the end point the player takes damage
Then i made a character that could shoot projectiles, after a while i figured out how to make the projectile follow the enemy in a certain range.
And the second character sends a signal to increase the damage of the other characters in range