Art assets

I made these assets for my mechanics

Final Product

The game has two characters and the with can change attacks while the jellyfish buffs characters

What I learned from this project

art, changing attacks, projectile tracking, buffing characters, wavespawning and pathfollowing

Process

First i made a wave spawner, then i made a path follwing system that follows waypoints. When the enemy reaches the end point the player takes damage

Then i made a character that could shoot projectiles, after a while i figured out how to make the projectile follow the enemy in a certain range.

And the second character sends a signal to increase the damage of the other characters in range